Time Cut | Unity Developer
Time Cut is based on concentration and acting quickly. You have to focus on drum sounds and wait until the
turret shoots at you. You can cut the bullet by tapping on the screen while the bullet is near. If you miss the
bullet or tap before the right time, you will get hit, and the game will restart. Your goal is to reach the turrets on
each scene and destroy them. It contains three different game modes that are different, engaging, and very
challenging.
I collaborated with a designer and an artist throughout the project, from concept to release.
With another developer, we were responsible for all technical aspects of the game,
from game mechanics and UI features to target store API integration and release processes.
This game was published successfully on the local market.