The Tale of Bistun | Lead Programmer
The Tale of Bistun follows an amnesiac stone-carver on his journey up the slopes of the
Mount Bistun. He will have to battle legions of monstrous foes using fast-paced,
melee combat and powerful magical abilities as he explores the real world and
the mysterious place, known as the Revelations Realm.
I was the lead programmer in this project. Besides technical management, mentoring other programmers, and
collaborating with designers and artists, I was working on these main features:
- Main Character Implementation (Behaviors, Animation Controller, etc.)
- Enemies and Boss Fight Implementation (AI, Animation Controller, Behaviors, etc.)
- Weapons and Combat Systems
- Camera System
- Shader Development with Unity Shader Graph
- In-Game Cutscene Implementation
- Story-Telling Mechanics
- Music and Sounds Integration with FMOD sound engine